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camkego 19 hours ago [-]
I found this website frustrating, it asks you a bunch of questions, then ask you to sign up with nothing in return for the upfront investment
onebit0fme 14 hours ago [-]
> my current hypothesis: the return trigger isn't gamification, it's social - knowing someone else is learning the same thing, or that someone will notice if you stop
My honest take is that it's likely both. Increased social stakes is a big one, but it's incredibly difficult to build. It's hard to convince someone to use your app consistently, it's even more difficult to convince 2+ to keep each other accountable. My point is that it might be difficult to test in isolation, or even lead with this as the primary strategy. What you should achieve first is Sean Ellis test (something my friend from product taught me once) - answering single question “How would you feel if you could no longer use this product?” When this test holds (roughly >= 40% answer they'd be very disappointed), then it enables sharing with others, which enables social components you're describing.
anigbrowl 2 days ago [-]
Thousands, perhaps millions of people use Anki with no manipulation or social component, just internal drive. Maybe start your research there.
My honest take is that it's likely both. Increased social stakes is a big one, but it's incredibly difficult to build. It's hard to convince someone to use your app consistently, it's even more difficult to convince 2+ to keep each other accountable. My point is that it might be difficult to test in isolation, or even lead with this as the primary strategy. What you should achieve first is Sean Ellis test (something my friend from product taught me once) - answering single question “How would you feel if you could no longer use this product?” When this test holds (roughly >= 40% answer they'd be very disappointed), then it enables sharing with others, which enables social components you're describing.